Rationalizing Play: A Critical Theory of Digital Gaming

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Rationalizing Play: A Critical Theory of Digital Gaming

This article constructs a new framework for the study of games as sites of social rationalization, applying Feenberg’s critical theory of technology. We begin by making the case for a consideration of games as systems of social rationality, akin to other modern systems such as capitalist markets and bureaucratic organizations. We then present a conceptualization of play as a process through whi...

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ژورنال

عنوان ژورنال: The Information Society

سال: 2009

ISSN: 0197-2243,1087-6537

DOI: 10.1080/01972240802701643